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Updated the filtering condition on GameServerShutdown to include the undeleted Unhealthy GSs #740
Updated the filtering condition on GameServerShutdown to include the undeleted Unhealthy GSs #740
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Build Failed 😱 Build Id: 0bbec6bf-fd94-4b26-a64b-11df9ae5b4a4 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
So there's good news and bad news. 👍 The good news is that everyone that needs to sign a CLA (the pull request submitter and all commit authors) have done so. Everything is all good there. 😕 The bad news is that it appears that one or more commits were authored or co-authored by someone other than the pull request submitter. We need to confirm that all authors are ok with their commits being contributed to this project. Please have them confirm that here in the pull request. Note to project maintainer: This is a terminal state, meaning the ℹ️ Googlers: Go here for more info. |
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Build Succeeded 👏 Build Id: 9349ae97-0c4c-4205-8ed6-a36c18aa68a9 The following development artifacts have been built, and will exist for the next 30 days:
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Nice! 🎁
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Oops, sorry - can we squish this to one commit plz?
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Done |
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Thank you! 💪
Fixed the filtering condition on GameServerShutdown to include the undeleted Unhealthy GSs.
After the change the Unhealthy servers are (eventually) being deleted(see the graph below).
Also remove the WaitForCacheSync call during the GS creation. This improves the allocation and overall performance.